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PERSONALITY



Kyra is the sort of person who is effortlessly positive, excited about everything, and intent upon living her life like there's no tomorrow. She's also reckless, klepto when it comes to pigeons, and completely and utterly honest when it comes to her opinions. She'll also try anything once.  She rides ion storms like a cowboy rides a horse after loose cattle, with a huge smile and a whole lot of enthusiasm.  That enthusiasm goes a long way with her, she's wide eyed, tough as nails and doesn't mind a good fight.  In fact, sometimes she starts one or two.  Brawls are easy and actually kind of fun.

Kyra adores mysteries and puzzles to the point where when something crops up, she is so on it. Her curiosity knows no bounds and she'll go so far as to occupy spaces that probably don't belong to her and just...stay.  

She's one of those people who casually drifts into and out of dangerous situations, patches herself up, and thinks she's fine even if she's not.  Asking for help isn't something she does often, more like brushing off that need.  She figures if she can survive Prylar, she can survive anything.  Then again, she's not going to refuse help because maybe being shot in the leg or whatever by some guy you liberated a bird from is a little less than the best of outcomes.

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ABOUT
     Born to Koman and Lyness on the planet Arill, she had a pretty normal childhood and decided to take after her father as an an exo-archaeologist.  Koman was Prime Archaeologist for the Arill people and named to the title of Skyfinder.  Kyra, like her father,, worked for the Interstellar Archaeology Alliance and held the title of Prime Archaeologist as well before her disappearance for ten years on the planet Prylar, where she survived for ten years among the Prylarian people.  

She was presumed dead after a Arillian scouting ship failed to locate her, but found her craft abandoned.  

A few months after she crashed, a Prylarian named Valrr found her.  After noting that she survived months on her own armed only with a plasma knife on a world where survival is exceedingly difficult and everything wants to kill you, he took her in.  Prylarians are a telepathic species that venture out every few hundred years with a 'Voice' or a humanoid/other species that can talk on their behalf, as not all species are capable of hearing them psychically. They have been trying to enter into the 'Alliance' as a known sentient species, though they have not developed space travel and their world is considered too dangerous to settle.

Kyra spent ten years surviving the harsh climate and native lifeforms.  It was particularly brutal, but she learned to survive like a Prylarian. She was rescued by a group of pretty brave humans who came to inspect her crash site.  She looked fairly feral herself when she and Valrr came out of the forest to greet them, though she eventually managed to find words to convince them she was the owner of the vessel.  Valrr went with her to Arill, and after her celebrated return, Kyra (now going by Spurling) took off on a new adventure. EARTH.

Valrr opted to stay on Arill despite Kyra being his Voice. He adapted quite well with Arill technologu

She's had all sorts of adventures even prior to the Prylarian disaster.  Kyra's had great deal of love for the rare pidjes bird (to use human, that would be pigeon, which have been nearly extinct save for on selective worlds - like Earth!) and tends to go a little...overboard when it comes to them.  Her light fingers have gotten her in trouble on many spaceports and worlds.  If she sees a pigeon in distress or something trying to eat one, you bet she'll liberate it. This goes for statues, figurines, and anything related to them.  

Maybe it's the feline in her?

AGENTS OF S.H.I.E.L.D INFORMATION

- fell in with them after witnessing an attack on someone with powers.
- joined immediately, proving her power uses as she went through training for two years.
- obtaining proper clearance papers and identification took a little longer since she was, well, an alien.
- Her implants are a positive as they turn her eyes a normal range of blue, though they remain startling at best.
- She's new, new, new to everything and she's loving it!
 
DESCRIPTION


Kyra's pretty damned small, standing at four feet, eight inches, and has extremely light, incredibly strong bones. Her hair is sort of russet and her eyes are usually the first thing people notice as they're fairly large and an unusual purple when she's not disguising it with her implants. Her species has a wide range of eye colors from normal to fairly exotic.  She has the same color eyes as her father, while her mother's were pale, pale blue.  

She has a vertical pupil, very much like a cat, a trait shared by all her family. Most of them have patterns on their hair like one might see on cats, and hers sans implant is like this.

Kyra's in possession of implanted technology that make her eyes 'normal', blue with a normal round pupil and her hair a more normal shade of russet. It's much easier to disappear into a crowd as a tiny human.    

Usually she's dressed in something comfortable, like her well lived in pilot's jacket, a long sleeve shirt or a sweater and some pretty worn jeans or cargo pants.

She walks like she knows where she's going, though usually she has no idea what's next besides grabbing the next gig from the mission boards or digging up somewhere that's got a job that needs to be done.


ABILITIES

psychic »
Telepathy - Kyra's a strong telepath and her range is quite good, better if she knows the person she's contacting.
Telekinesis - She's generally better at lifting smaller things with ease and it takes a great deal of strength to lift heavier items.
Finder - she's excellent at finding things that are hidden or people who are lost or usually, in her case, trouble.

magic  »
Crystal (Elemental) Magic - Kyra can tap into the energy inside of certain types of crystals (which she carries with her, set into gloves) to elemental energy such as fire, water, air, earth, and spirit. She can shape the elements and use them for offensive and defensive capabilities.  Her mother passed this ability onto her, like her own mother did before her.  

notes: 
» 
Kyra regenerates at an accelerated rate and minor wounds can be seen visibly repairing themselves. Major wounds that do not require surgical intervention will heal quickly, over the course of a few days. 

She must consume a great deal of food to use her psychic/crystal/regenerative abilities, so after use/injury, she's pretty much starts on a cooking spree or finds the nearest place to eat.  Protein is a must, so anything from fish to other meat is definitely on the menu.  She does have a great deal of love for fish. Kyra's an amazing cook and adores cooking for others.


BASICS


NAME: Kyra Spurling
CANON: Agents of S.H.I.E.L.D 
(Original Fandomish)
CANON POINT: 5ms Active Agent
Agent Status: Active

AGE: Appears early to Mid 30s; actually quite a bit older
STATUS: Single
OCCUPATION: Archaeologist (Exo-Archaeologist)
RESIDENCE: On base, dormitory apartments

PERMISSIONS
BACKTAGGING: Yes!
4TH-WALLING: No, please
THREADJACKING: Sure
MIND READING: Yes
FIGHTING: Yes
ROMANCE: Yeah, sure.
INJURY: Yes
KILLING: With communication~

OOC
NAME: Rowan
PLURK: 
[plurk.com profile] lightbirbs
 
 

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Kyra Skyfinder

September 2016

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